Immersive experiences through technology and art.来自科技与艺术的沉浸式体验
Made By Myself独立制作
A competitive game where players race to collect coins while avoiding falling off the stage. A solo work for Ludum Dare #58 Jam.一个争夺金币,同时避免掉出舞台的碰碰车游戏。在 Ludum Dare #58 Game Jam 独立完成的作品。
Group Size: 8
Responsible: Technical Art | Programming | 3D
Art小组人数: 8
职位:技术美术 | 程序 | 3D美术
A point-and-click game with polished graphics and cute childish arts. Made for 2025 CiGA Game Jam in 2 days.一款拥有精美画面的,充满童趣的点击式交互游戏。在2天内为 2025 CiGA Game Jam 制作。
Made By Myself独立制作
A roguelike action game with unique mechanics based on physics. Inspired by the game "3D Pinball" on Windows and the film "TRON: Legacy".一款有基于物理的独特机制的Roguelike动作游戏。灵感来源于Windows上的《三维弹球》游戏和电影《创:战纪》。
Group Size: 3
Responsible: Programming | Technical Art小组人数:3
职位:程序 | 技术美术
Motion-sensing, multiplayer volleyball game that only needs mobile phones to control.无需特殊设备的多人体感排球游戏。核心功能开发时间约一周。
Made By Myself独立制作
A city simulation game.
Won the Gold Award in
2024 Ocean Awareness Contest.
This game primarily talks about global warming.一款城市模拟游戏。
在
2024 年海洋意识竞赛中获得金奖。
该游戏主要探讨全球变暖的问题。
Group Size: 12
Responsible: Programming小组人数:12
职位:程序
A 3D platformer puzzle game where players can use real-time shadows as platforms. Made within 96 hours for GMTK 2024.一款3D平台解谜游戏,玩家可以利用实时阴影作为平台。在96小时内为GMTK 2024制作。
Made By Myself独立制作
A top-down local area network multiplayer strategy game.
Inspired by the "Ability Draft" mode in Dota 2.一款俯视角局域网多人策略游戏。
灵感来源于 Dota 2 的“Ability Draft”模式。
Group Size: 2
Responsible: Design (partial) | Art小组人数:2
职位:副策划| 美术
A board game made in a summer school with another student.在夏校中与另一名学生共同制作的桌游。
Made By Myself独立制作
A turn-based card game with roguelike elements.
In this game, players would be using different Event Cards to get a higher score than
their
opponents.一款具有Roguelike元素的回合制卡牌游戏。
玩家使用不同的事件卡牌,尝试获得比对手更高的分数。